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The end of 2017 year

Hello again. Its been a long time since the time we communicated with you last time. It seems it was in autumn Time is really flies extremely fast when you are contantly busy. Its already the end of 2017. Time to look around, think about future plans, make wishes and summarize the year.

Since the last update, when we released the largest upgrade of Metrostroi this summer, we thereby solved many of problems of the mod itself. But it was also something that we did not have time to complete - we so wanted to quickly share new content with the community that we decided to defer a part of the work that we wanted to show at the end of 2017. In some sense, part of this time, we carried out a kind of research that presented us a few unexpected and interesting surprises, which we hastened to start implementing as sooner as we could.

I am convinced that this is in its way comparable to other mechanics of the game. When we added asynchronous cars in the game, a completely different control and sense of "machine" appeared. In practice, however, each of the existing cars existing in Metrostroi now also differs from one another with the mechanics of control and we were very interested in implementing it technically correctly - the idea here it should be interesting for the players to use even the already available content as a new one.

We have learned a lot this year, as well as professional activities, and in working with the community. Our skills in creating the game have changed dramatically. This time, we were not verbose about future plans, trying not to disturb many of you with promises.

For this festive period, on some servers, a new New Year's skin for Ezh3 is traditionally available, similar to the one that exists in Moscow.

So well Is the next step a Metrostroi 2018 Update?

Community news | Добавлено: 19.12.2017 в 19:07:31 | Автор: furry gaming